Aliens

Review | Sleeping Giants by Sylvain Neuvel

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Giant robots? Check

Aliens? Check

International conflict and clandestine military operations? Check

Sylvain Neuvel’s novel follows a secret military operation to uncover mysterious pieces of a device. Told in interview transcriptions, the story records a search to find the pieces of and assemble a large mysterious statute that seems to expel large quantities of electricity and nuclear energy. The interviews span a number of persons working on the project including pilots, scientists, the director of the NSA, and are all hosted by an unnamed man masterminding the work.

The characters are interesting, though the format means they are very distant. There is some development, but also a sense of superficiality. While I wanted to like them, it was hard to do so, especially when the main foci are fairly closed off and abrasive. They grow more confidential during the interviews, perhaps uncommonly so, all things considered, but overall some is left wanting.

The plot is fast-paced. It follows the creation of the clandestine operation, many things going awry, and its initial conclusion. The story is a bit truncated. You don’t see the characters in action often. You see the fallout of things that have happened instead. This was sometimes done well, particularly during the aftermath and recounting of some major events. The characters’ immediate reactions are ignored in lieu of a bit more reflective recounting. This was interesting to read about.

The story also skips around quite a bit. This can be a bit disconcerting when you consider that there isn’t a timestamp on any of the transcripts. It could be a bit hard to follow, but did quicken the reading experience.

One of the things I enjoyed most about the story was the complexity of the mastermind’s thoughts. While you didn’t see it at first, there’s a lot that comes together in an “ah-ha” moment towards the end. Some of the story was a bit done before, but that was engaging.

This won’t be my favorite story of the year, but it’s an engaging, fast read.

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Review: Armada by Ernest Cline

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Armada

Four years after the release of Ready Player One, Ernest Cline’s new release, Armada, has been greatly anticipated. It seems like everywhere you go on the Bookternet, Armada has found its way already. The synopsis promises a video-game loving, 80s filled alien invasion.

I was staring out the classroom window and daydreaming of adventure when I spotted the flying saucer.

I blinked and looked again — but it was still out there, a shiny chrome disc zigzagging around in the sky. My eyes struggled to track the object through a series of increasingly fast, impossibly sharp turns that would have juiced a human being, had there been any aboard. The disc streaked toward the distant horizon… <cut>

I tried to keep my cool. I tried to remain skeptical. I reminded myself that I was a man of science, even if I did usually get a C in it.

Armada is exactly what I had expected it to be: a fun, fast-paced popcorn* read. It features some funny moments, vivid battle scenes, and a whole lot of video game love.

Armada is set up in a strikingly similar vein to Ready Player One. Teen boy who has spent his life without a strong father figure becomes obsessed with video games. Boy spends a lot of time perfecting seemingly useless video game skills. Chaos erupts, and boy ventures out to use his video game skills to save the world. A series of level-ups and a rag tag group of friends he only knew by usernames are the only thing the boy has on his side. Oh, and don’t forget the romantic subplot.

Armada is a slight refinement on Ready Player One. The “bad guy” gets a bit more dimension, there isn’t a ham-fisted attempt at fulfilling the “dystopia” requirement YA has seemed to have lately, and there is a definite dialing back of the 80s references (though they still come out in abundance).

What’s disappointing is that the book could really have been fantastic, but Cline doesn’t take the story to the next level.

The biggest failing in the story is the lack of character development. Our main character, Zack, is 18 and the story is an action-adventure type; I’m not expecting a lot of deep, emotional growth and life-changing revelations. But, had Cline really taken the time to flesh out Zack’s past and current states, had he given the side characters more depth, the story would have really benefited. He had the space to do it, too. There were easily 50 pages worth of people playing video games that could have been cut without injuring the foreshadowing.

In a similar vein, Zack’s love interest, Lex, could have been a great character. Lex is a rebellious programmer who gets caught up in the alien invasion resistance. She’s a valuable asset in that she’s a skilled hacker and generally pretty decisive. Unfortunately, she mostly serves as a magic fix-all for computer issues. There’s no real look at who she is or what she’s even like. We know she’s willing to go to battle, but we don’t actually see Lex for more than five pages. In those five pages, she meets Zack, kisses him, and basically leaves. She may as well have been an AI or nameless IT-worker. She could have been awesome, but Cline skips all of who she is and about 1,000 opportunities for her to advance the plot.

The story itself is about what I had expected. Aliens are coming to destroy Earth. They’re using drones, so they remain a big mystery. When we do find out a bit more of what the aliens are like, it’s in the last 20 pages. Another chapter or two post-crisis would not have gone amiss here.

While Cline does distinctly tone-down the 80s trivia, there is still the unexplained question: why do ALL of these 15-18 year olds know all of this ridiculously obscure 80s trivia? They were born and reached pubescence in the 2010s, is 80s actually a big deal among teens in 2015? I don’t really think so. Granted, I haven’t been a teen for the better part of a decade, so I can’t say for sure. Given that Cline hasn’t been a teen since about the 1980s, I don’t know that he can say any better than I can.

The story, is though, undoubtedly fun. It’s a YA read that isn’t a total turn-off for the adult crowd and is easily a one-sitting read.  I just wish that there’d been more to it.

*Popcorn read: light, tasty, not very fulfilling in the long run, but very pleasant while it lasts

I received a copy of Armada for free in exchange for an honest review.